A while back I decided to hand over the reins of my KULT group over at Google Plus because we don’t play KULT at this point and frankly, I doubted that we would come back to it any time soon.
However, that whole process made me get out my KULT books and start reading again.
And I realised how much I really like this game and the KULT setting.
I have long been toying with the idea of playing in the KULT universe using the new Delta Green rules, but as I see it, the KULT rules are perfectly adapted to the setting.
I also realized that despite many superficial similarities, the basic premises of KULT and Delta Green are vastly different. Delta Green (and Call of Cthulhu) are about the insignificance of man in an uncaring universe ruled by omnipotent and indifferent beings. KULT on the other hand is about humanity being enslaved godly beings, incarcerated in what we perceive as reality, and now the illusion is breaking down.
Two very different starting points and two that are hard to reconcile.
So no. I will not convert KULT to Delta Green.
And yes. We will return to KULT.
Right now I’m working on an English translation of the French KULT adventure Longpig by the much talented Romain Grolleau. I was going to use that as a basis for a Delta Green campaign, but now I’m going to run it using KULT 3rd edition instead.
I’m also eagerly awaiting the new 4th edition KULT book. I didn’t back the KS as the new Delta Green had it’s KS at the same time and I could only afford one of them. However, being a Swedish game, the books will be readily available over here. I’m still not convinced about the new Apocalypse World rules for KULT, but I think that I will give it a try. I do suspect however, that we will keep playing KULT with the classic rules.
It’s nice to be back…